The Audio Guys Winter Update!
By TAG , 2 Feb 2009
Welcome to our Winter Update!
The website has been pretty quiet lately, but this by no means that we have been quiet! Lots of stuff has been happening behind the scenes, so here is a brief rundown of what The Audio Guys have been up to lately…
Extra work has taken place on Squeeballs…on the creature voices & noises themselves! We already had a load of great vocalisations from our hugely talented friend Marc Silk, but we wanted to get lots more extra character and variation in there. So, in step four extra voice artists! The game now boasts over 3000 separate emotes, all contributed by top character voice artists. It all sounds so much more colourful now!
Squeeballs is developed by Eiconic, published by In2Games/PDP, and is due for release in 2009.
A similar story here. We recently organised a load of recording sessions with some actual US football players, to record the cadences, but also the player emotes.
A key feature of Backbreaker is to be down on the field, close to the action. Therefore, to accompany the bonecrunching sounds for tackles, we now have some great player reaction sounds, grunts, groans and shouts. On top of this, we also have a load of new subtle movement exertion emotes…it’s all coming together very nicely!
Work continues on development of the game and we will continue to work on developing the audio alongside.
We will leave the guys at Natural Motion to feed news on the game site… www.backbreakergame.com
Backbreaker is developed by Natural Motion, and due for release in 2009.
Audio work on Overlord 2 is now in full swing, and this is one of The Audio Guys main projects. We are responsible for all of the audio for the game, including the all of the sound effects and integration, and also covering the casting, recording and organisation of all the dialogue. We are also working closely with Michiel Van Den Bos, who is contributing all of the music for the game.
We started off on the project early in 2008, planning audio code improvements and refreshing some of the ‘signature’ sound effects, but we are now in full swing, creating all the new sound effects and content required for the second game in the series. We use Triumph’s tools to integrate, test, review, tweak all the sounds in the game. Simultaneously, we are now also in full swing recording all the new dialogue for the game, working closely with award winning writer Rhianna Pratchett. We can assure you that if you enjoyed the story and comedy from the first game, you won’t be disappointed with this one! We are having lots of fun in the recording sessions.
Overlord 2 is developed by Triumph Studios, published by Codemasters, and is due for release in 2009.
It’s been great fun working on this XNA title from Beatnik Games. Something completely different to the other projects we have on right now. There has been some great progress made on the game and the audio, and you can hear for yourself now, as the game has reached public Beta!
So, if you fancy some ninja robot bashing fun, then check out the rather excellent website…
Plain Sight is developed by Beatnik Games, and due for release in 2009.
Unfortunately, all the other projects we are working on are as yet unannounced, so we can’t really divulge much information.
Suffice to say that we are working on some really big, high profile titles, due for release in 2009 and 2010, across all major formats. There are some great projects and we are really enjoying working on them!
The Audio Guys are growing, and an announcement will be made shortly on staff. We are now working with several fellow audio people, and will likely be adding further to the team this year.
So, look out for some exciting project announcements as we go through 2009!