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Greetings!………Over the past few weeks we’ve been working with our friends at Bossa Studios, this time helping them on their hugely popular game Surgeon Simulator again!  This time the guys at Bossa Studios were developing a new Virtual Reality enabled version of Surgeon Simulator!

Surgeon Simulator for VR

The game was mainly based on the Alien organ transplant level, and had various updates to get it playing well in VR, and there were also a fair few audio updates needed to get the game audio working nicely, and sounding suitably ambient and enveloping for VR. We were extremely pleased to be able to develop the audio for this here at The Audio Guys.

Surgeon Simulator for VR Screenshot

The game was developed in collaboration with Oculus and uses the new Crescent Bay VR headset coupled with the new Oculus Touch connectors. After having a play on this system, we have to say that they work incredibly well, the headset is a cool improvement on the dk2, and the controllers really give an awesome extra level of interaction in the game world, playing Surgeon using this setup was really really good fun indeed!

Oculus Connect 2 conference

A video of the game was shown at the Oculus Connect 2 conference in Hollywood, California, where the game was also available to play. It was also added to the Oculus youtube channel, and was even mentioned during the main keynote, listed as one of the games coming for their new Touch devices, check out the game in amongst the game montage below:

Surgeon Simulator VR is just as much fun to play as the first one, if not more so, and it does have to be said that the game is actually not quite so difficult in VR, so you might actually have a chance to save the patient successfully this time . The game is expected to be released during the launch windows of both the HTC Vive and Oculus Rift………make sure you check it out if you get the chance!

http://www.shacknews.com/article/91754/surgeon-simulator-dissects-patients-in-vr-in-early-2016

Surgeon Simulator VR was developed by Bossa Studios.

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